[D&D 5 & ACKS] Wieczni Wojownicy
Trzecia Inwazja Tharbrian (The Third Tharbrian Invasion)
In 2097 BCCC, the Wild Men came again in even greater numbers. They encountered one Imperial Vasthost in the Eleph Territories near Pac Cave and destroyed it, pursuing and murdering the fleeing survivors all the way south to Shimmertree Vale where they gave up the chase and turned back. They found themselves caught in the bight of the Sharryn River and a river which has since been called Flee. There, in Glint Valley, they turned back to find another way east and were converged upon by three Imperial Vasthosts and entire Vastthrongs of crack mercenaries, and the once-beautiful valley became a killing ground. There are five great and ugly hills in that valley now, each consisting of ten thousand charred skeletons. The valley gained its name because a light cavalry scout from the Imperial forces first detected the Tharbrian horde by spotting reflected sunlight from their arrayed Helmets.
After that terrible slaughter, it was the Tharbrians’ turn to flee before a vengeful, pursuing army. The greater portion of the Wild Men fell back to the north; their pursuers broke off at the Plain of Lethe. Another group of Tharbrians fled south, harried at every turn by Vasthosts that seemed to them to rise out of the ground: through Brotbuckle Briars, along the eastern foothills of the Starrcrag Mountains, through the Berserker Wilds and Bestial Barrens, through the Haunting Range at the Pass of Dyta, and on into the Blistering Dunes.
By this time, most scholars estimate, this faction of Tharbrians numbered less than a thousand. They scattered into the desert and, upon finding that they were no longer pursued, turned back into the southern foothills of the Haunting Range. In the narrow strip of grasslands between mountain and desert, they formed a new tribe and became peaceful and prosperous. They eventually adopted a matriarchal hierarchy among local, sedentary communities.